
Character Sculpt · ZBrush
Marcus
Marcus is a full-body character I sculpted entirely in ZBrush, working from another artist's 2D concept. He's long and wiry, so most of the work was anatomy: the collarbones, the muscles of his back and arms, and his hands.
Marcus
Character Sculpt · ZBrush
What went into it
- Sculpted from another artist's 2D concept.
- Everything done in ZBrush, from the base mesh to the last detail.
- A full turnaround, plus close-ups of his face, back and hands.
Marcus up close
From the finished sculpt back to the base mesh
More views
Marcus close up in three-quarter view: his face, collarbones and the bandage on his forehead Marcus, a lean full-body character sculpted in ZBrush, from the front Marcus from behind: the muscles of his back and arms Marcus close up: his hands and the backs of his legs