Marcus, a lean full-body character sculpted in ZBrush, from the front

Character Sculpt · ZBrush

Marcus

Marcus is a full-body character I sculpted entirely in ZBrush, working from another artist's 2D concept. He's long and wiry, so most of the work was anatomy: the collarbones, the muscles of his back and arms, and his hands.

Marcus

Character Sculpt · ZBrush

What went into it

  • Sculpted from another artist's 2D concept.
  • Everything done in ZBrush, from the base mesh to the last detail.
  • A full turnaround, plus close-ups of his face, back and hands.

Marcus up close

From the finished sculpt back to the base mesh

From the finished sculpt back to the base mesh

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