- Maggie
- Hi, I'm Maggie! I sculpt characters and creatures, paint their textures by hand and storyboard their stories. Pick a tool to see how I use it.
- Sculpting
- My work starts as sketches. Saber Troll and Flower Alien were pencil drawings first, and then I dove into ZBrush to sculpt them.
- Modeling
- I model in Maya. It's where I do hard-surface work like the Mech Tiger, with gears showing through its stripes, and the Gothic Church.
- Blender
- I do a lot in Blender: texture painting, grease pencil and curl systems for hair. Mira's curls were built there, and so was the zombie's painterly look.
- Story & Boards
- I work out a story by drawing it. I drew hundreds of boards for Midlife Magic, our senior film, and boarded Team Below the Surface, then cut each one into an animatic.
- Look Dev & Light
- Lighting decides whether a sculpt still looks painted. I build the shaders, set the lights and render a turntable to check every side.
About Maggie Brennan de Jesus
Who Am I?
Hi, I'm Maggie! I'm a 3D artist and I bring characters to life. I was a painter first, and I still use my technical skills to make my 3D work look painted.
I'm from LA, where I was studying painting and 2D animation. I moved and transferred to Denver to study 3D animation at CU Denver so I could put my characters and stories on screen and bring my ideas to life more fully!
Lately that means a senior thesis film I'm developing in a team, a video game I'm developing, or other personal projects like strange creatures, stylized characters, or worlds that look handmade.
Toolbox
3D
- ZBrush
- Maya
- Blender
Texturing & Look Dev
- Texture painting
- Hand-painted normal maps
- Particle systems
Story & Concept
- Character concepts
- Storyboards
- Animatics
- World building
- Lighting
- Animation
Traditional
- Oil painting
- Gouache
- Pencil & charcoal drawing