Stylized 3D avatar of Maggie, three-quarter view

Maggie
Hi, I'm Maggie! I sculpt characters and creatures, paint their textures by hand and storyboard their stories. Pick a tool to see how I use it.
Sculpting
My work starts as sketches. Saber Troll and Flower Alien were pencil drawings first, and then I dove into ZBrush to sculpt them.
Modeling
I model in Maya. It's where I do hard-surface work like the Mech Tiger, with gears showing through its stripes, and the Gothic Church.
Blender
I do a lot in Blender: texture painting, grease pencil and curl systems for hair. Mira's curls were built there, and so was the zombie's painterly look.
Story & Boards
I work out a story by drawing it. I drew hundreds of boards for Midlife Magic, our senior film, and boarded Team Below the Surface, then cut each one into an animatic.
Look Dev & Light
Lighting decides whether a sculpt still looks painted. I build the shaders, set the lights and render a turntable to check every side.

About Maggie Brennan de Jesus

Who Am I?

Hi, I'm Maggie! I'm a 3D artist and I bring characters to life. I was a painter first, and I still use my technical skills to make my 3D work look painted.

I'm from LA, where I was studying painting and 2D animation. I moved and transferred to Denver to study 3D animation at CU Denver so I could put my characters and stories on screen and bring my ideas to life more fully!

Lately that means a senior thesis film I'm developing in a team, a video game I'm developing, or other personal projects like strange creatures, stylized characters, or worlds that look handmade.

Toolbox

3D

  • ZBrush
  • Maya
  • Blender

Texturing & Look Dev

  • Texture painting
  • Hand-painted normal maps
  • Particle systems

Story & Concept

  • Character concepts
  • Storyboards
  • Animatics
  • World building
  • Lighting
  • Animation

Traditional

  • Oil painting
  • Gouache
  • Pencil & charcoal drawing

From the studio shelf

Self-portrait in gouache