Mira, a stylized character with cartoony curls

Character Sculpt · ZBrush, Blender

Mira: A Study in Curls

Mira started as curly-hair practice. Once her curls went cartoony, her body looked too real next to them, so I painted her normal maps by hand. She's for a video game I'm developing.

Mira: A Study in Curls

Character Sculpt · ZBrush, Blender

  1. 1Realistic curlsfirst pass

  2. 2Stylized curlswhat I kept

  1. 1Normal mapbaked

  2. 2Normal mappainted by hand

  1. 1Beforebaked normals

  2. 2Afterpainted normals

What went into it

  • Changed coil size and noise in Blender to take the curls from realistic to animated.
  • Hand-painted normal maps, shown before and after on her unwrapped jacket.
  • Hair, skin and clothing in one style.

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