
Character Sculpt · ZBrush, Blender
Mira: A Study in Curls
Mira started as curly-hair practice. Once her curls went cartoony, her body looked too real next to them, so I painted her normal maps by hand. She's for a video game I'm developing.
Mira: A Study in Curls
Character Sculpt · ZBrush, Blender
1Realistic curlsfirst pass
2Stylized curlswhat I kept
1Normal mapbaked
2Normal mappainted by hand
1Beforebaked normals
2Afterpainted normals
What went into it
- Changed coil size and noise in Blender to take the curls from realistic to animated.
- Hand-painted normal maps, shown before and after on her unwrapped jacket.
- Hair, skin and clothing in one style.
More views
Mira, a stylized character with cartoony curls Mira hair and material close-up Mira graphic hair treatment study